Here is the expanded character sheet content formatted with powers, skills, and personal possessions for each team member:
1. Zack
- Age: ∅ - Physical protoframe was originally produced 4 years after David started
- STAB: Rank 1 Chronolocking Can lock and unlock his chronal position to interact with past or future versions of his body. Actions interacting with the future are probability-wave-based and can collapse; interactions with the past are for observation only.
- Secondary Effects:
- Can amplify the time quirks of other members when chronolocking.
- When melded with Connor, can either double Zack's processing threads or experience 10 seconds of mental time-stop in an instantaneous moment.
- Duration - Chronolock up to 20 seconds at first rank, increased only if using fusion abilities
- Strength - Variable - chronolocking futures 2x/long rest and
chronolocking pasts 2x/ short rest
- Core Stats: Brains: 17 | Heart: 2 | Guts: 15 | Muscles: 12 | Nerves: 11 |
- Bones: 20
- Non-supernatural baseline, full immunity to biological-targeting attacks like venom
Modifiers & Conditions: Heart rating reflects a complete lack of emotional experience despite high cognitive understanding, leading to occasional analytical misinterpretations of interpersonal intent.
- Effects of damage against inorganics are doubled by sources that are effective at breaking down inorganic matter
- Saves vs supernatural elements are quartered
- Powers & Abilities: Full cybernetic physiology providing complete immunity to organic afflictions and biological hazards.
- Skills & Proficiencies: Advanced tactical calculation, system analysis, and logical problem-solving.
- Personal Possessions: High-end diagnostic tools, encrypted data units, and modular cybernetic maintenance gear.
2. David
- Age: 16 (when not age shifted, and unable to age past 19)
STAB: Rank -5 Age Shifting
- Duration - Indefinite/Random at rank -5, control improves with each level
- Strength - Variable - shifting from -2 years to +1 year from his baseline, strength of age shifting downards can increase in duress, but age shifting upwards is capped at 1 year at rank -5
- Melded Ability - When fused with Alex and Zack, has a bit of control over the direction, but not the power of a shift
- Core Stats: Brains: 11 | Heart: 18 | Guts: 6 | Muscles: 9 | Nerves: 11 | Bones: 10
- Modifiers & Conditions: Age Shifting: Occurs pseudo-randomly at GM discretion, adjusting base stats by -2 to +1 based on his current functional age state.
- Powers & Abilities: Temporal age manipulation and developmental state fluctuation.
- Skills & Proficiencies: High emotional intelligence, intuitive empathy, and smooth situational adaptability across changing physical forms. Capable of psychological evaluation and advice. Invented Zack, but once built, allowed Zack to self-improve beyond the original specifications.
- Personal Possessions: Mementos spanning multiple ages and a personal keepsake journal anchoring his identity.
3. Alex
Age: Approximately 25/26, but he doesn't take keeping track very seriously
Core Stats: Brains: 10 | Heart: 15 | Guts: 17 | Muscles: 12 | Nerves: 10 | Bones: 11
STAB: Rank 1 Temporal Möbius User - Possesses abilities a twofold ability, which works differently forward than backwards.
- Timeline Consistency (Forward): Can touch a person or object to restore it to its previous temporal state if the timeline was altered by others.
- Duration: Instantaneous / past timeline
- Strength: At rank 1, only able to restore to a previous temporal state up to 2 minutes prior, unless the changes made are very minor
- Uses: Usable only 3x/day
- Melded Ability Timeline Inconsistency (Reverse):
- Timeline inconsistency allows him to pick a point on the timeline where there have been alternative possibilities and collapse the timeline into a Schrodinger's version of that particular place. And then at that point, he's able to pick and choose what actions he takes in order to influence which timeline ends up becoming the final settled state when the energy state of the inconsistent timeline resolves.
- Duration: View up to 10 seconds in advance to choose from at rank 1
- Limitations:
- Ineffective on deep past, distant future, or David's age-shifting.
- Timeline Inconsistency (Reverse) can only operate while fused with Zack
- Cannot cause massive sweeping changes-
- Alex can't collapse the waveform of the past.
- He can only choose which waveform he's going to contribute actions to in the present in order to gently guide the direction of the future.
- It's not strong enough for him to make huge sweeping changes, as the butterfly effect makes anything too big hard to process. (Too great a mental strain, too many branching paths)
- Uses: 2x/long rest
Modifiers & Conditions:
- Enraged State: Brains drops to 8 (-2), Guts rises to 18 (+1), Nerves drops to 8 (-2).
- Insomnia Penalty: Bones drops to 8 (-3) on days following inadequate sleep.
- Powers & Abilities: Adrenaline-fueled combat threshold surges driven by emotional spikes.
- Skills & Proficiencies: High-intensity confrontation handling, raw endurance, and frontline pressure management.
- Personal Possessions: Heavy-duty utility gear, reliable personal sidearm or melee tool, and sleep-tracking or stimulant items.
4. Samantha (Sam)
Age: Ambiguously young?
Core Stats: Brains: 8 | Heart: 13 | Guts: 12 | Muscles: 10 | Nerves: 15 | Bones: 9
STAB: Rank 1 Time Jump/Review: Can revisit any point in time from her personal lifespan to passively observe events.
- Strength: Functions without photo requirements or time limits.
- Duration: Infinite/Instantaneous - While functionally there are no time limits on how long she can review, all review of her past does not require her present self to proceed in time, effectively allowing her to spend as much time reviewing the past, and return to the present in the same instant she began to review her past.
- Limitations:
- Cannot change the past on her own.
- Cannot revisit any point in time where she was not present
- Melded Abilities:
- Can enact minor, causality-safe historical changes when combined with Zack's chronolock.
Modifiers & Conditions:
- Heart effectively increases to 15 (+2) specifically in matters involving David or Alex due to past history.
- Guts effectively increases to 13 (+1) specifically in matters about personal care of the team.
- Powers & Abilities: Steadying psychological presence and stabilizing anchor for the team.
- Skills & Proficiencies: Field logistics, first aid, interpersonal mediation, and operational oversight.
- Personal Possessions: Fully stocked field medical kit, team care logs, and comfort items for the group.
5. Connor
Age: 24
STAB: Rank 1 Quantum Entanglement Powers
- Quantum Polarization: Can affect personal polarization across timelines to entangle with his future self (clairvoyance) or create controllable virtual particle clones.
- Limitations:
- Clairvoyance is limited to 1 minute.
- Virtual Particle Clones -
- Number of clones at a time limited to 1 at rank 1
- Duration: Up to an hour, requires concentration
- Uses: Once per day
- Time Bounce: Pulls back on temporal coordinates to skip time forward.
- Limitations:
- Future futures remain speculative
- Destination depends on distance backed up (rounds "paused")
- Time spent in the future is limited to the time taken preparing the jump
- Uses: At rank 1, limited to 2x / long rest
- Maximum bounce at rank 1 is:
- 1 round in the future during combat
- 6 seconds outside of combat
- Melded Abilities Temporal Slip: Accesses a pocket temporal dimension to accelerate mental processing speed to relativistic frames (usable only when melded with Zack)
- Uses: 2/short rest
- Core Stats: Brains: 12 | Heart: 12 | Guts: 10 | Muscles: 10 | Nerves: 7 | Bones: 11
- Modifiers & Conditions: Balanced baseline profile; vulnerable to high-stress surprises given lower nerve stability.
- Powers & Abilities: Standard anomalous adaptation / baseline temporal awareness.
- Skills & Proficiencies: Versatile support tasks, general reconnaissance, and technical backup.
- Personal Possessions: Field notebook, multi-tool, and standard-issue survival gear.